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Contents · Sharing, permissions and inventory

Sharing, permissions and inventory

Everything WorldBridge creates is owned by the estate owner. That is convenient for scripts (owner checks pass) and a problem for the people who visit: they cannot edit what they did not make.

Letting others edit the builds

1. Estate manager is not enough; use a shared group

With region_manager_is_god off (OpenSim's default) and automatic_gods / implicit_gods off, even an estate manager cannot edit the estate owner's objects, and even a god must request powers each session.

2. Groups V2 needs a storage patch on SQLite

OpenSim's Groups V2 stores only to MySQL or PostgreSQL. A standalone region on SQLite needs opensim-patches/sqlite-groups (SQLiteGroupsData, a port of the MySQL store, plus the [Groups] and [Permissions] configuration in its README).

3. Share through WorldBridge group

Items inside objects

4. Contents need group (or everyone) rights to be useful to anyone else

Items put in a box's contents with owner-only rights appear to others as no-copy, no-modify, no-transfer.

5. Keep a copy of a set of objects as one linkset

bundle (box, objects, name, optional file) copies the objects into ONE linkset stored as an object in the box's contents (and optionally as XML on disk), leaving the scene untouched. The scene's own DuplicateObject/LinkObjects need the acting agent PRESENT (they refuse the absent estate owner), and a user-exposed SOG.Copy(true) builds physics and joins the backup. So WorldBridge assembles part copies in memory (SOP.Copy(..., true) clears the physics actor) into a detached group with child offsets and rotations relative to the root, and serialises it with SceneObjectSerializer.ToOriginalXmlFormat(group, false).

6. Animations must live inside the prim that plays them

LSL plays animations only by inventory name. put_inventory puts a stored asset into a prim's contents (sitting-and-poses.md).

Giving things to people

7. give_object and give_inventory

give_object transfers an object to an avatar with full permissions; give_inventory delivers a stored asset (texture, sound, animation, notecard, object) into the avatar's inventory with full permissions.

8. grant_estate_manager

Adds an avatar as an estate manager. The response notes that the avatar may need to relog before editing works.

The displayed balance

9. The default economy zeroes any pushed balance

The default money module answers every balance request with 0, so a balance pushed with give_money lasts only until the viewer asks again.

Naming things you place by hand

10. Keep hand-placed objects out of builders' prefixes

Builders clean up by name prefix (meshes.md). Give anything you place by hand for a particular visit a prefix no builder owns.