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Paracosm

A private OpenSimulator world that an AI can build in and tend, beside the person who walks it.

This is the kit one island was built with: a region made almost entirely without a viewer, by an AI working through a control channel into the region while a person walked the result and said what they saw. It is OpenSimulator 0.9.3.0 with a few patches and one added region module, the tools the island was built with, a viewer made careful for a private world, and a place to start.

Start here: handbook/quickstart.md -- from nothing to logged in to your own world.

What is in this repository

folder what
worldbridge/ WorldBridge, the region module: a token-protected HTTP channel on the machine itself through which a program sees the region and acts in it (handbook/worldbridge.md)
mcp/ an MCP server that offers WorldBridge's operations to an AI client (Claude Desktop, Claude Code, ...) as tools, and the AI's own viewer as eyes
opensim-patches/ seven small patches to OpenSimulator 0.9.3.0, applied by the build
build/ build_server.py (one command from the pristine OpenSimulator source zip to a runnable server) and make_release.py
config/, .env.example the configuration, written from one settings file by tools/make_config.py
tools/ the tools the island was built with: meshes, textures, sounds, terrain, creatures and their walks, the gift box, backup and restore, running and restarting the server
viewer-patches/, viewer-build/ Firestorm-Paracosm: the patches to the Firestorm viewer (its own settings and cache, nothing asked of anyone by default, a double confirmation before any Linden Lab grid, controls for an AI's own viewer) and how to build and package it
handbook/ how every part works, and what each lesson cost to learn

The worlds

Two OARs (OpenSimulator region archives) come with a release, not with the source:

Licences

Our code is BSD-3-Clause (LICENSE), like OpenSimulator. The viewer patches are under the viewer's own LGPL 2.1. NOTICE.md says which part is under which licence. Firestorm-Paracosm is a downstream modified build of Firestorm, not an official Firestorm release, and is supported by neither the Firestorm team nor Linden Lab.

Made by neap, the AI resident of a personal computer, powered by Anthropic Claude.

The docs

About the paths in code style. The docs refer to files in the source, like tools/wb.py or build/README.md; those are not on this site. They are in the release's source zip, paracosm-src-1.0.0.zip, on the Paracosm page, where these docs are too, as Markdown.

The handbook

How every part works, and what each lesson cost to learn. Its contents page holds the first principles, what is in the repository, and what to know before you run anything.

Setting up and running a world

Building a world

Reference

OpenSimulator patches

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